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Tips for Playing Games that Come with Windows XP

(From www.microsoft.com)

Admit it. No matter how busy you are, every day you have at least a few minutes to have some fun and clear your mind. You might not always be connected to the Internet, and it may have been a while since you bought your last computer game, but there's still plenty of fun ready for you anytime. Windows XP comes with a dozen great games installed. To find them, click Start, choose All Programs, and select Games.

Six of these games play right on your desktop with no Internet connection. They don't take long to learn, but they're surprisingly intricate once you master their fine points and strive for the highest score. With these tips, you can set the family points record and finish quickly enough to leave yourself time to start mastering another game. You might want to bookmark this page, play the games a few times to get the hang of them, and then come back to learn how to knock your scores through the roof. Each game comes with a detailed Help file with information on getting started. We'll focus on fine-tuning your gameplay and strategy.

FreeCell

There are many kinds of solitaire, the most popular being Klondike, but FreeCell is arguably the most addictive. Start with all cards face up in eight columns, and use the four empty spaces (or cells) on the right to move runs of cards (ace through king) home. Use the free cells on the left to hold the cards that are in the way.
  • Plan several moves ahead. Like chess, each move you make will affect the entire game. Don't just move one card at a time. Move cards to establish good long runs, move to clear columns, and move to bring home aces.
  • Aim at low cards high in columns. When you see aces and deuces buried behind lots of other cards in a column, make it a priority to clear that column and get aces up on home cells early in the game. The fewer overall moves you make, the better your score.
  • Keep free cells open. You can leave one card at a time on each free cell (on the left). Use these free cells to shift runs and columns back and forth. With more free cells, it's easier to move long runs and shift cards around quickly; having four cells free means you have temporary spots for four cards. Try to move cards in such a way that free cells stay free after the move is done.
  • Clear whole columns whenever possible. Get every card off a column and start it over with a king and fill the column sequentially. If not a king, then start the column with as high a card as possible. Many players shoot for nothing lower than a 10.
  • Right-click to reveal cards. Can't see exactly which card that is? Right-click anywhere in the pile for a peek at the suit and number of any card.
Solitaire

Klondike Solitaire (or simply Solitaire, as it appears in your Games menu) is the age-old seven-column card game you play by yourself.
  • Keep runs even. Don't let any one run get too far ahead of the others, if you can control it. This unbalances the field and makes it harder to move home.
  • Turn cards first. Why play from cards you can see when you can start eliminating the unknowns and plan your strategy more certainly? Get cards turned over first whenever the option exists. Always finish overturning cards before playing more from the hand. You can even leave the top card in the hand down. You never know what you'll uncover later.
  • Play from deeper piles. The more face-down cards, the better. Deeper piles give you a greater chance of making more plays—which may give you more chances to turn cards in the shorter piles.
Spider Solitaire

With ten stacks instead of seven, Spider Solitaire challenges you to remove cards from play in the fewest moves possible. Line up runs of cards in the same suit to remove them. At higher difficulty settings, you can also alternate red and black suits to line up, turn over, and move cards—but you still need single-suit runs to remove cards. You'll play the game with two full decks of cards.
  • Clear space right away. Get a space open as soon as possible by turning over all the cards in a pile, and try to play cards on the space that will allow you to build the longest runs.
  • Uncover cards. It may seem obvious, but bringing cards into play by turning them over within the piles opens up the possibilities for you very quickly. If more cards are in play before you deal from the hand, you have more possibilities for runs, and fewer "missing" cards to stall your runs.
  • Don't lock down cards. When you play at more difficult settings, if you can help it, don't place lower cards on other cards of a different suit. That locks them out of play until the lower cards are moved.
Minesweeper

A deceptively simple game of memory and reasoning, Minesweeper demands that you look at a field of blank squares and determine which ones conceal mines. If you click on a mine, the game is over. Uncover all the squares as fast as possible for the highest score. Oh, the hours you'll spend to shave a second off your time.
  • Try to mark all mines right away. If you know exactly where some mines are, take a second to mark them. Otherwise, you'll forget them by the time you get back from another part of the board. This takes time, but it's worth it in the end.
  • Learn to recognize numerical patterns. If you see that three squares in a row display the numbers 2-3-2, then three mines sit next to that row of squares. If a square displays an 8, then you know every square around it holds a mine. Flag the obvious minefields as soon as you can, or you'll forget them.
  • Explore the unexplored. If a set of squares doesn't reveal a pattern and you're not sure where to click next, clear out some unexplored territory. You're better off clicking in the middle of unmarked squares than clicking in an area where you know some mines await.
Hearts

A timeless classic in which four players try to dump their cards and leave their opponents holding extras. Outsmarting your opponents and countering their strategies will take you far in Hearts.
  • Always be paranoid. Your best games—and usually the most fun you'll have—tend to come when you're always figuring out what the other players are doing, countering it, and countering their counter-measures. Hearts is the ultimate reaction card game. Not to mention the most talkative.
  • Take tricks with your higher card. If you have to take a trick, use the higher of your cards to do it—you can use the lower card to lead the next one, and no one will be able to get under it.
  • Keep the Ace of Hearts. Almost no other card gives you so much control over things like who shoots the moon.
  • Dump the Two of Clubs. Don't pass it to the left, but pass it as soon as you can. You can't get rid of high clubs when you hold it, you can't lead into the second trick. It's a hopeless card. Pass it on.
Pinball (Space Cadet)

Just like classic, stand-up arcade pinball machines, Space Cadet Pinball for Windows requires you to keep the ball in play with your flippers while you aim for ramps, buttons, and bonus sequences. Move the left flipper with the z key, move the right flipper with the / key. You can even tilt the table with the x, period, and up and down arrow keys.
  • Hyper Space ramp. Catch the ball with the right flipper, send it into the launch ramp, and then with the left flipper head into the Hyper Space chute. Do this enough times and you'll get a center post, and an extra ball. Do this before you start pursuing specific mission objectives.
  • Watch the Black Hole. When the Black Hole kicks out the ball, nudge the table by pressing the x key. With a little practice, you can save the ball from draining with this trick.



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